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[FS] Courier Job

Vezi subiectul anterior Vezi subiectul urmator In jos
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Rank: Fondator
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Joburi/Distractii Joburi/Distractii : Street Workout
[FS] Courier Job Empty
MesajSubiect: [FS] Courier Job [FS] Courier Job Icon_minitimeMier Apr 10, 2013 10:43 am

Pentru cei care nu aveti joburi de facut bani pe server

Faceti si voi un Fs cu:

Cod:
#include <a_samp>
#define COLOR_DARKGOLD 0x808000AA
#define COLOR_RED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA
new TruckingJob[256];
new JobStatus[256];
public OnFilterScriptInit()
{
 
        AddStaticVehicle(499,1655.1216,-1806.7058,13.2722,89.1432,0,0); // --Spawn1
        AddStaticVehicle(499,1655.7910,-1820.5070,13.2732,89.5607,0,0); // --Spawn2
        AddStaticVehicle(499,1654.5166,-1837.5059,13.2737,90.1605,0,0); // --Spawn3
        AddStaticVehicle(499,1599.0535,-1791.3358,13.0810,271.2589,0,0); // --Spawn4
        AddStaticVehicle(499,1603.0015,-1824.4679,13.1864,270.6521,0,0); // --Spawn5
        AddStaticVehicle(499,1602.8961,-1837.0936,13.2257,270.2492,0,0); // --Spawn6
}
public OnPlayerCommandText(playerid, cmdtext[])
{
        if (strcmp("/courier", cmdtext, true, 10) == 0)
        {
                if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 499)
                {
                        JobStatus[playerid] = 1;
                        TruckingJob[playerid] = 1;
                        SetPlayerCheckpoint(playerid,1110.5992,-1327.9216,13.7145,10);
                        new name[MAX_PLAYER_NAME], string[48];
                        GetPlayerName(playerid, name, sizeof(name));
                        format(string, sizeof(string), "* %s is now a Courier.", name );
                        SendClientMessageToAll(COLOR_YELLOW, string);
                        return 1;
                }
                SendClientMessage(playerid, COLOR_RED,"You have to be in a courier truck to start the job");
        }
        return 0;
}
public OnPlayerEnterCheckpoint(playerid)
{
        if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 499)
        {
                if(JobStatus[playerid] == 1){
                JobStatus[playerid] = 2;
                SetPlayerCheckpoint(playerid,2452.3928,-2570.7349,14.0369,10);
                SendClientMessage(playerid,COLOR_YELLOW,"* Please go to the next mark, and you'll be payed!");
                }else{
                        JobStatus[playerid] = 1;
                        GivePlayerMoney(playerid,400);
                        SendClientMessage(playerid,COLOR_YELLOW,"* You have finished the job!");
                        TruckingJob[playerid] = 0;
                        DisablePlayerCheckpoint(playerid);
                }
        }
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
        if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 499)
        {
                SendClientMessage(playerid, COLOR_RED, "* You can start the truck-mission with /truck");
        }
        return 0;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
        if(TruckingJob[playerid] == 1)
        {
                TruckingJob[playerid] = 0;
                SendClientMessage(playerid, COLOR_RED, "* You have left your job, you won't be payed.");
                DisablePlayerCheckpoint(playerid);
        }
}
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[FS] Courier Job

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